![]() Now because those weak HM moves aren't made for competition and battles, using them against players will definitely surprise them. In a trainer battle and your opponent has an annoying Sturdy Pokemon? Well once sturdy activates (and as long as the trainer doesn't use a potion) those HM moves' PP can be wasted instead of your good moves you have. Since they don't do too much damage, they don't usually OHKO even if you are 10 (maybe 20) levels higher. Great way to get low level pokemon without False Swipeĭon't have a Pokemon with False Swipe? Don't feel like teaching one of your Pokemon False Swipe and then find that notoriously hard to find Feebas? Well, HM moves (the normal type ones) are the way to go. Even Rock Smash can be used since it lowers Defence while dealing fighting damage.Ģ. Surf was basically a water version of Earthquake. Fly being basically a Flying type version of Dig, same with Dive just water. Not all HMs are like this, but the main ones (usually the non-normal ones) can actually be tactically be used in competitions. Now my opinion is different from everyone else's opinion on these although yes they still do annoy me, they have good in them other than progress through the game. I've heard someone from the "Dumb things you did with pokemon as a kid" forum say they had a Charizard with Fly, Cut, Strength and Fissure. Some people when they started out usually thought that HMs are the strongest moves because they're "Hidden" Machines. They also take away a slot on your Pokemon instead of having an actually good move. We (usually) had 1 pokemon on our teams that'll never be used in battle and will always be a low level that we've used as an "HM slave". Now, HMs have been notorious for annoying us all throughout the games from Red, Blue, and Yellow, to their last appearance in ORAS. While I do think that HM moves needed to become more convenient, and you had to carry far too many in some regions, I think that losing HMs was not a good thing for the games. While HMs felt like things you needed to earn a skill to progress through obstacles, later obstacles felt like things that were randomly plonked in your way until they randomly disappeared once you did something unrelated. Things which completely broke the immersion. For instance in SwSh, they just constantly had Team Yell or League Officials standing around, or literal roadworks between routes. This led to them being very straightforward, with frankly insulting roadblocks. ![]() The regions had to block your progress in other ways. Which might have helped in a game which desperately needed some more variety and re-play value.įurthermore, without HMs. And there would be things hidden in routes that you could only get once you had the right HM. Just because it was around more.Īlso, I think if HM moves had still existed, there would have been more pressure to put puzzles or obstacles in Sword and Shield. I probably felt more connected with the riding Tauros than my starter in Alola. Pokemon only became useful in battle, which took away from the feeling that you were journeying through the region as a team. Game Freak stopped making your party necessary to solve problems. Or getting blocked by a small tree, because a flying, fire-breathing dragon couldn't use cut.īut freeing up our movepools came at a cost. I remember getting annoyed trying to remember where boulders were, while constantly getting mobbed by zubats. And I know some people disliked the puzzles in the first place. This meant that we didn't have to carry annoying, unforgettable, and often useless moves on our teams. And finally by just not having anything similar in Galar. Then by replacing them with riding pokemon in Alola. ![]() First, by reducing the number of HM puzzles in Kalos. One of the key changes in Pokemon is that Game Freak slowly phased out HMs.
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